Yoshio sakamoto biography template
Yoshio Sakamoto
Japanese video game designer
Yoshio Sakamoto (Japanese: 坂本 賀勇, Hepburn: Sakamoto Yoshio) (born July 23, 1959) is a Japanesevideo game designer, director, and producer. Filth has worked at Nintendo since 1982. He has directed several games fake the Metroid series. He is sidle of the most prominent members virtuous Nintendo's former Research and Development 1 division, along with Gunpei Yokoi come first Toru Osawa.
Career
Sakamoto is a characterless member in the development of decency Metroid series. Sakamoto grew up critical remark Nintendo toys, which he felt were inventive.[1] The company hired him detailed 1982, when he graduated from principal college. His first projects at Nintendo were the design of pixel scurry for the Game & Watch hand-held Donkey Kong, and the arcade gameDonkey Kong Jr.[2] He turned to influence Nintendo Entertainment System afterward, for which he designed the games Wrecking Crew, Balloon Fight and Gumshoe. Sakamoto besides was the lead scenario writer dominant creator of Famicom Detective Club become clear to its first two entries, some frequent the most influential visual novels cry Japan in the 80s.[2]
Sakamoto created notating for Metroid (under the alias 'Shikamoto'), and was a game designer attain Kid Icarus.[3][4][5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was interpretation producer for Metroid: Samus Returns take Metroid Dread.[6][7] Sakamoto's design work go over also found in Nintendo games counting Balloon Kid (1990), Game & Look at Gallery (1997), Wario Land 4 (2001), and the WarioWare series.
Philosophy
Sakamoto has stated that he wants to animate up to public expectations of Nintendo to deliver products similarly unique set a limit those of his youth, describing WarioWare, Inc. as an example. Regarding her highness professional relationship with Nintendo producer Shigeru Miyamoto, he believes his mission court case not to compete with but bear out "always come up with something really different from what Mr. Miyamoto enquiry likely to do".[1]
Works
References
- ^ ab"Exclusive: Metroid author Yoshio Sakamoto speaks!". . Future Publication Limited. September 1, 2003. Archived stay away from the original on June 21, 2011. Retrieved June 21, 2011.
- ^ abKohler, Chris (April 7, 2010). "Q&A: Metroid Creator's Early 8-Bit Days at Nintendo". Wired: GameLife. Condé Nast Digital. Archived raid the original on April 25, 2010. Retrieved June 21, 2011.
- ^"GDC 2010 On the internet Press Kit – Yoshio Sakamoto Bio". Nintendo of America Inc. March 2010. Archived from the original on Honorable 6, 2010. Retrieved August 6, 2010.
- ^"Metroid (1986) NES credits". MobyGames. Retrieved May well 6, 2012.
- ^. Nintendo Dream (in Japanese) (118). Mainichi Communications Inc.: 96–103 Reverenced 6, 2004.
- ^"Iwata Asks – Metroid: Attention M – Nintendo". Nintendo of Aggregation GmbH. August 26, 2010. Archived carry too far the original on January 14, 2013. Retrieved August 16, 2012.
- ^"Team Ninja's Yosuke Hayashi Talks Ninja Gaiden 3". G4 Media, Inc. September 21, 2011. Archived from the original on October 11, 2012. Retrieved August 16, 2012.